Emily Arteaga-Garcia
Emily Arteaga-Garcia
UI/UX & Software Engineer
Stanford, CA
I'm a passionate UI/UX and Software Engineer based in Stanford, CA, with a strong academic background and a commitment to creating innovative solutions. My interests span the realms of Human-Computer Interaction, Software Engineering, and Machine Learning, which has shaped my journey in the tech world.
M.S. in Computer Science Sep 2021 – Jul 2023
Oregon State University. Corvallis, OR
Relevant coursework: Lab Studies in Software Engineering and Human-Computer Interaction, Inclusive Design, Database Management Systems, Machine Learning
B.S. in Computer Science Sep 2015 – Jul 2020
Universidad de Cuenca. Cuenca, Ecuador
Top-ranked student in computer science
Relevant coursework: Web Programming, Cloud Services, Data Storage and Mining, Text Mining
Stanford Continuing Studies Jul 2024 – Aug 2024
Stanford University Stanford, CA
TECH 12: User-Centered AI Applications (A)
BUS 110: Leadership Workshop for Women: Strategies and Skills for Excellence (CR)
UI/UXFigma, HTML5, CSS, JavaScript, Typescript, Vue, Dart, Flutter
BACK-END DEV.Python, Java, JavaScript, C, C++, SQL
MACHINE LEARNINGScikit-learn, TensorFlow, OpenCV, R, Pytorch
DATA ANALYSISPowerBI, RapidMiner, Grafana, Pentaho
SOFT SKILLSInterpersonal Skills, Project Management, Leadership, Teamwork, Adaptability, Problem-Solving, Creativity
SOFTWARE ENGINEER Nov 2023 – Present
Stanford University Stanford, CA
Part of the Dev team at ROAR (Rapid Online Assessment of Reading), an open-access assessment platform grounded in ongoing research by the Stanford Reading & Dyslexia Research Program.
We use Vue.js, JavaScript, TypeScript and Firebase.
SOFTWARE ENGINEER Dec 2020 – Feb 2023
Global Nutrition Empowerment Albany, OR
Developed a health education app that has helped more than 500 people in Nepal and Guatemala.
We used Figma and Dart.
GRADUATE RESEARCH ASSISTANT Sep 2021 – Jul 2023
EPIC Lab at Oregon State University Corvallis, OR
Led ML chatbot project, addressing dev and user challenges. Assisted real-time diversity dashboard. Aided sensemaking in computational notebooks and designing solutions.
We used Python, HTML5, CSS, and JavaScript. We applied Wizard of Oz, Participatory Design, and Design Fiction methodologies.
UNDERGRADUATE RESEARCH ASSISTANT Sep 2019 – Jul 2020
Universidad de Cuenca Cuenca, Ecuador
Created serious games to improve the attention and memory of older adults.
We used Typescript, AngularJS, Ionic, CSS3, and HTML5.
5. Community Tapestry: An Actionable Tool to Track Diversity and Turnover in OSS.
In International Conference on Software Engineering (ICSE). Ottawa, Canada. In review. 2025.
4. How to support Machine Learning end-user programmers through a conversational agent.
In International Conference on Software Engineering (ICSE). Lisbon, Portugal. 2024.
Accepted in the first round (acceptance rate: 6.6%).
3. Make It Make Sense! Understanding and Facilitating Sensemaking in Computational Notebooks.
In Conference on Human Factors in Computing Systems. ACM CHI. Honolulu, HI. In review. 2024.
2. A Method to Build Serious Games for Older Adults ADE2: Evaluation of User Perceptions and Threats of Validity.
In International Conference on Information Systems Development. Valencia, Spain. 2022.
1. ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training
In International Conference on Information and Communication Technologies for Ageing Well and e-Health (ICT4AWE). Online 2021.